![]() ![]() It is here that Tarl's adventure really begins as he is forced to fight his fellow men, find a way to rescue Talena, recapture his tarn who has gone feral, try to keep Marlenus from killing him, and keep the deaths down to as small a number as possible. Tarl manages to lose his tarn and all he has is his wits and Talena, who won't leave him. Tarl manages to do so, though in an unusual way and accidentally kidnaps one of Marlenus' daughters, Talena, who is a real shrew. ![]() After several weeks of intense training, his father informs him that his mission is to travel to the city of Ar, the enemy of his father's city, and steal the home stone, or symbol of the city so that the citizens of Ar will overthrown Marlenus, the ruler of Ar. Tarl is quickly thrown into training to become a tarnsman, one of the world's warriors who ride the tarns - great winged birds who can be deadly to anyone, even their own riders. Master face and hair compilation of the collective work of over fifty modders for the all the stock Morrowind races. ![]() His father tells him that he is on Gor, a counter-Earth that is ruled by the mysterious Priest-Kings who bring Earthlings to their planet from time to time. ![]()
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